(Great Merchant - Industrial Era) John Spilsbury: Provides 1 Toys luxury resource, which provides 4 Amenities. Great People who provide Amenities include: Totalitarianism: Martial Law (Military): Accumulate 25% less war weariness than usual.Ĭlass Struggle: Defense of the Motherland (Military): No war weariness from combat in your territory. Suffrage: New Deal (Economic): +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts. Levee en Masse (Military): Unit maintenance cost reduced by 2 gold per turn, per unit. Propaganda (Military): Accumulate 25% less war weariness than usual.
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The Enlightenment (Economic): +1 Amenity to all cities with at least 2 specialty districts. Political Philosophy: Classical Republic (Government): Inherent bonus: All cities with a district receive +1 Amenity.Ĭivil Service: Retainers (Military): +1 Amenity for cities with a garrisoned unit. Policies that provide Amenities or prevent you from losing them include: Pantheon: River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.įollower Belief: Zen Meditation: +1 Amenity in cities with 2 specialty districts. Religious beliefs that provide Amenities include: Must be built on Hills adjacent to an Encampment district. Provides the same defensive bonuses as the Fort improvement. +6 Culture, +2 Amenities from entertainment.Īlhambra (Technology: Castles): +2 Amenities from entertainment. Must be built on flat land adjacent to an Entertainment Complex district with a Stadium.
CIVILIZATION VI AMENITIES PROFESSIONAL
'Civ 6' Troubleshooting Guide: Game Crash, Won't Load, Won't Start.Įstadio do Maracana (Civics: Professional Sports): +2 Amenities in each city in your civ.
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'Civ 6' District Cheat Sheet: Tips, Tricks And Info On Buildings.For example, the City-State of Zanzibar’s Suzerain bonus offers Cinnamon and Clove resources that cannot be earned any other way in the game and provide 6 Amenities each. Some resources cannot be traded for and must be created through a Great Person or gotten through a City-State. Trade is a good idea - you definitely want to trade for resources you don’t have. More than 1 copy of a Luxury Resource makes no difference to Amenity generation - the extra copies are only good for trade. The Luxury Resource must be improved before it generates Amenities. A content city gets no bonus, but extra Amenities cause increased growth and yields.Įach Luxury resource contributes up to 4 Amenities to your empire, 1 per city, automatically allocated to the cities that need them most. Amenities are the new Happiness, and if your cities don’t have the Amenities required by their population size, they will be displeased.ġ Amenity is required for every 2 Population, starting at 3 Population. A city with 1 of 4 Amenities will be more displeased than a city with 3 of 4 Amenities - and your city’s growth and yields will be debuffed accordingly. Rather than letting new cities drag down the empire’s overall happiness, each city is responsible for their own happiness in the form of Amenities. What are amenities, how do you get more of them and how do they work? How do luxury resources and war weariness affect the amenities of your empire in Civilization 6 ? Check out our guide to Amenities below.Įssentially, Civ 6 takes Civ 5 ’s empire-wide happiness mechanic and writes it small. Amenities aren’t exactly the most transparent aspect of Civ 6, for all that they’re critical to the success of your empire.